1webby1
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
No news
Home
Forum
Help
Search
Login
Register
1webby1
»
Forum
»
General Category
»
General stuff
»
Picking things back up
Greeting
Welcome to my simple forum
Please be considerate of all members
Cookies and Java-Script are not needed
but can be used for YOUR convenience
I do not have ads on this site so do not place any on it
I have allowed registration upon my approval
the solution is
one is 1
User
Welcome,
Guest
.
Please
login
or
register
.
Login:
Password:
Login for:
1 Hour
1 Day
1 Week
1 Month
Forever
Forgot your password?
Stats ezBlock
Members
Total Members: 7
Latest:
txesajim
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 463
Total Topics: 50
Most Online Today: 9
Most Online Ever: 309
(March 14, 2020, 03:55:59 pm)
Users Online
Members: 0
Guests: 3
Total: 3
Print
Pages:
1
2
3
[
4
]
5
6
...
15
Author
Topic: Picking things back up (Read 44787 times)
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #45 on:
April 29, 2022, 07:12:29 pm »
Things are moving slow but they are still moving
Some of the print times are getting up to more than a day long,, it is a little scary at times how involved some of my prints have gotten.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #46 on:
May 04, 2022, 06:39:41 pm »
eyes can be so misleading,,,
I have been working on making a shape, a particular shape and every time I thought I had it designed in FreeCad I looked at the thing and it just looked wrong,, so I tried again in a different way and so on and so on.
I have had this kind of thing before and I finally remembered that what "I" see as not level just actually be level from the parts perspective,, just as what I see as non round might be a perfect circle
So I went ahead and printed the part and it fits and does what it is supposed to do even tho to look at it you would not think so.
I have my first basic unit put together so that I can actually see and play and feel how things interact and so far it looks like it might do exactly what I think it can.
I will play with this for a while and then get into designing the parts more accurately and then see what it can do from there.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #47 on:
May 05, 2022, 03:32:39 am »
I think I just figured out a way to further multiply the input work.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #48 on:
May 25, 2022, 01:33:38 am »
Been busy
So things I am making are getting a little complex and yet very simple it is more in the how can "i" make it that is getting complex.
Now to try and remember how I used a few macros and programs to design a certain kind of part that as it turns out is something I needed to know how to do to make a part for this build,,,
Life is kind of funny sometimes,, the past time wasters might end up being what was needed all along for tomorrows next best thing,,,
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #49 on:
May 25, 2022, 06:05:14 am »
I revisited my workup sketch and refined it to the point where I can use it to build a part that is needed.
Here is a pic of the file
Going this route I do not need to fiddle with the macro I was going to use.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #50 on:
June 22, 2022, 03:52:07 am »
some days I am slow at picking up what things are showing me
My present test-bed has a deviation from constant to provide a form of constant and I have been making my parts with that built in,, well if I don't build it that way then I am left with a 3.14 degree of change difference. My input travel and conversion travel have a constant difference, a small one granted but a difference non-the-less.
The 3.14 is just a coincidence by the way,, purely a geometric driven relationship.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #51 on:
September 26, 2022, 06:50:33 pm »
things are interesting.
What I am working on I think I have all the forces accounted for it is just that they are not all equally distributed.
I am working through what I think should work and trying to maximize that inequality with the scale that I can build at,, make it much bigger and it would make more but I am limited on size so I am hoping that it is enough to overcome frictional losses,, well if it even works
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #52 on:
October 08, 2022, 07:00:31 pm »
With my current test-bed I can go in several directions for the rest of the build,, I needed to decide and commit to going in one direction so I decided to go with the less than route but a simpler build. Less than meaning not as much output as some of the other ways of doing things but still hopefully enough to run itself.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #53 on:
October 14, 2022, 03:58:42 am »
I have been building this test-bed so as to NOT use gravity,, that, I thought, would only confuse things, but I think for the ease and simplicity of the build I will use gravity in the output section.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #54 on:
October 14, 2022, 12:27:00 pm »
I was playing with Freecad to determine the sizes of things I need to make and found something interesting as far as the ratios go,, the angle value can work in more than one way.
This means I might not need to build a part so tall.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #55 on:
October 21, 2022, 01:09:33 pm »
I designed a part wrong, unfortunately I did not know I did so and then I spent 2 days working on changing parts to work with the error,, silly me and a waste of time and filament.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #56 on:
October 25, 2022, 06:22:48 pm »
I have been going over the bad part design and even tho it does not matter if I understand why I need to design the part to be held in a place that is not the same as I think it should be held,, I keep trying to figure it out.
When I put it where I think it makes sense there is a lot of variation in motion, when I put it where it wants to go there is almost no variation in motion.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #57 on:
October 27, 2022, 04:35:31 am »
The idea of being able to make all my parts perfect is great but I am not going to be able to do that,,,,
What I am doing is making "room" for slop, as in if this is this sloppy where and how can I make it not matter so much.
I am also redesigning things as I go to have clearance,, a few parts collide and that is a problem of course
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #58 on:
November 07, 2022, 06:17:35 pm »
I kind of strayed from my path a little bit,, just a short sidetrack
Also I am recycling a few years worth of test-beds,, it takes a while to strip them down and stuff, that and it is also kind of fun to see just how intricate some of my previous builds were.
Logged
webby2
Sr. Member
Posts: 453
Re: Picking things back up
«
Reply #59 on:
November 21, 2022, 03:18:43 am »
I was running with 5 sub-systems and decided that those were a little overkill and was going to change that, then I thought that maybe I could just make it all easier if I could only take 2 wheels of different diameter and have them rotate at a 1:1 with nothing else in-between them,, so no extra gears or levers or anything just the 2 gears geared together at a 1:1.
It took little bit of time but I have come to a way of designing this gear-set and am printing it to test. The difference is not that much it is like a 100mm radius to a 147mm radius. If that indeed functions as designed then I will re-design another part to make it much simpler and stronger.
Logged
Print
Pages:
1
2
3
[
4
]
5
6
...
15
1webby1
»
Forum
»
General Category
»
General stuff
»
Picking things back up
Powered by
EzPortal